Contact | Resume


RESUME

Jeremy Jozwik

 
Los Angeles, CA

Objective:
Seeking a position as a 3dsmax generalist

Professional Experiences:
October 2008- present Encore Hollywood, Hollywood, CA
VFX Artist working in fast paced television visual effects company. TV shows include House M.D., Castle, Hawaii Five-0, Alphas, Boston Legal, Necessary Roughness, Lab Rats, Body of Truth, Raising Hope, Big Love, and The River.
April 2008 - October 2008

Digital Dimension, Tarzana, CA
Worked on feature film projects such as The Day The Earth Stood Still, The Lawndry Warrior, Pink Panther 2
Responsible for modeling, textures, shaders, lighting, rendering, and effects.

February 2008 -
April 2008

Sway Studios, Culver City, CA
Worked on a full CG commercial for Pontiac under a fast paced delivery date, with a high bar for quality and details. Responsible for designing, modeling, texturing and lighting enviromental assets. Created a global environment for use throught the spot.
February 2006 - February 2008 Tigar Hare Studios, Sherman Oaks, CA
3D lighter, modeler, texture artist, and compositor
Projects: Call of Duty, Dirty Harry, X-men 3, Bratz, Command and Conqure 3, Fox Sports Network, Prince Caspian, Golden era, Brutal legend, Prototype,
August 2005 - February 2006

Fourwall, Los Angeles, CA
3D Modeler, texture, lighting, animation artist and compositor.
Project: American Idol 2006 commercial, Children Hospital of Los Angeles, Toyota, Volkswagen, medical animation and architectural visualizations based of blueprints.

July - August 2005

Panoram Technologies, Los Angeles, CA
3D Modeler, texture, and animation artist. Production of various models and animations for the inaugural presentation of a newly constructed building in the United Arab Emirates.


Internship / Externship:
October - December 2004 The Art Institute of Pittsburgh and Carnegie Mellon University, Pittsburgh, PA
Texture artist for Night of the Living Dead game demo. Responsible for texturing models made by the modeling team within a tight time limit. Required to stick to a rigid file naming association and communicating with other members of the team.
April 2003 - December 2004
On-Target Systems, Pittsburgh, PA
3D modeler, texture, lighting and animation artist.
Real world scale 3D visualization of the city of Pittsburgh and the Pittsburgh Airport.
Animation dispayed in the Pittsburgh International Airport.

Education:
The Art Institute of Pittsburgh, Pittsburgh, PA
Bachelor of Science in Media Arts and Animation, June 2005

Special Skills:
Modeling
UVW unwrapping
Textures Painting and Shaders
  Lighting and Rendering
Environmental design
Particle effects
 

Compositing
Camera animation
Camera Tracking


Softwares:

3DS MAX
Combustion
Adobe Photoshop
Adobe After Effects
Vray
FumeFX

  Mental Ray
Realviz Matchmover
Adobe Illustrator
Luxology Modo
Fusion
MudBox
 

Sorenson Squeeze
Pixel Farm PFtrack
Realviz sticher
Deadline Render Manager
Maya
Adobe Premiere